01
Pan's Labyrinth
Film Sound & Composition
End-to-end audio production for film, covering original
composition, Foley, sound design, audio editing,
post-production, mixing and mastering. The project involved
building and delivering the complete soundtrack and sonic
environment for selected film material.
Composition
Foley
Sound Design
Audio Post
Editing
Mixing
Mastering
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02
Acoustics & Audio Systems
Applied acoustic and audio-system principles including
Sabine's equation, reverberation, sound absorption and
acoustic treatment for studio environments, alongside
study of RF systems and audio networking.
Acoustics
Sabine's Equation
Sound Absorption
RF
Audio Networking
03
Audio Post Production
Practical audio production and post-production work involving
location recording, boom microphone techniques, signal flow,
editing and the processing of recorded material for
post-production workflows.
Location Audio
Boom Recording
Signal Flow
Editing
Post Production
04
Interactive Game Audio
Designed and composed audio for an interactive game project,
implementing sound through Wwise and Unity. The project
combined sound design and composition with interactive audio
implementation and elements of game design.
Wwise
Unity
Sound Design
Composition
Game Audio
Implementation
05
Final Project — EP & Audio Technology
A multidisciplinary final project combining music production
with audio technology. I produced and released an EP while
developing practical knowledge of modular synthesis, patch
bays and signal flow, guitar recording, mixing and mastering.
The technical work included designing a drum machine in
Max/MSP, mapping recorded audio to audio-reactive visual
systems in Max/MSP, working with modular synthesizer systems,
soldering modules and developing an understanding of
PCB-based audio electronics.
The completed music was prepared and released to commercial
platforms at industry delivery standards.
Max/MSP
Modular Synthesis
Signal Flow
Recording
Mixing
Mastering
Electronics
Soldering
PCB
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